![]() ![]() What do you think? Would you rather have Jenson Carthalion, Druid Exile as the commander? What kind of changes would you make to the landbase? Do you think Converge is the most offensive keyword in Battle for Zendikar (just kidding it's Cohort)? Let me know in the comments! If you want to spend a little more on upgrades, check out the Precon Upgrades section right here on EDHREC. ![]() These upgrades will only cost you around $6 at the time of writing. Combine this with Jared's first and second abilities, and you're swinging with a 13/8 Trampling Kavu as early as turn 6! Even if Jared isn't around, an equipped Two-Headed Hellkite or Maelstrom Archangel become great finishers.īuy this decklist from Card Kingdom Buy this decklist from TCGplayer End of the Rainbow This powerhouse equipment can add five power to your pentacolored creatures. Finally we have the criminally underplayed Civic Saber, showing up in just under 10 decks at the time of writing. Rounding out our multicolor matters suite, Widespread Thieving will net you a treasure for any multicolored spell you cast, and Tome of the Guildpact provides card draw and more ramp and fixing. As if that weren't enough value, any multicolored spells you've discarded can be brought back with Jared’s third ability. As a bonus, it can pick off another creature on it’s way to the graveyard. With this, all your five colored spells, like Jared, also draw you five cards! It fits well on our mana curve so you can play this and slam Jared the very next turn. Another solid creature is Moonveil Regent. These tokens can be pumped into 6/6s with Jared's second ability, and Rokiric himself is surprisingly resilient thanks to his ability to dodge spot removal like Swords to Plowshares. Starting with the most added card at a 45% inclusion rate, General Ferrous Rokiric comes down early and makes a 4/4 red and white golem token whenever you cast a multicolored spell. Along those lines, we'll stick with Jared Carthalion as the commander. 11 isn’t a lot, so this will be the main focus for upgrades. The biggest miss in the deck is the lack of multicolored matters cards. However, we're still aiming to win via combat damage so too many of these fly in the face of our game plan. The removal suite is a bit lopsided towards boardwipes, which is a great way to protect your planeswalker commander. In fact, there’s so much ramp in here you could mistake this for a Landfall deck. A huge chunk of the precon is dedicated to achieving both. Ramp is an important aspect of many decks, and fixing is essential to those running multiple colors. To save money, we won't add cards like City of Brass or Mana Confluence. While there's definitely room for improvement, the deck functions well as is. There are a couple neat interactions, like being able to fetch a Murmuring Bosk with things like Krosan Verge and Grasslands. 24 lands that come into play tapped is a lot, but they go a long way to provide what you need when you need it. Since we're working with all five colors, one of the first things I reviewed was the manabase. Buy this decklist from Card Kingdom Buy this decklist from TCGplayer Combing Through ![]()
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